Empire is the fourth period (and fifth game) to be explored by Creative Assembly in a Total War format, after Japanese Shogunate wars, Medieval (twice) and Rome.
It's also quite a lot of game, full of so many individual bits and pieces that a little top-level over-view will probably profit us. Empire not only captures the glamour of shiny buttons and musket-shot - it convinces me that there is glamour in shiny buttons and musket-shot. As such, Empire has me excited about a period of military history I wouldn't normally give a damn about, reaching for the meagre reference points I have to process it: from Sharpe to War and Peace, whether it's in the right period or not (and it's usually not). It was appropriate that Rome: Total War was used as part of the BBC's Time Commanders TV series - Total War is simultaneously dignified history and entry-level pop. The Total War games have always bridged the world of hardcore wargames and the PC mass-market. The biggest anachronism? At the moments when the cannons were going off and the thin red line was being turned into thick red paste, I found myself humming the 1812 Overture.