It's a balanced mix of 'video gamey' and semi-realistic that feels just right. Unlike Until You Fall, however, most Blade & Sorcery: Nomad weapons don't feel overly heavy or slow. Just as in games like Until You Fall on the Oculus Quest, each weapon has its own virtual size and weight that affects how you can attack with it, how much damage you do, and how it'll handle if you use it with one or two hands.īlade & Sorcery: Nomad's physics-based combat feels like the Goldilocks of VR weapon handling. From the moment you start up the game, you'll get that familiar feel of the world, of the physics engine, and of the free-flow combat that made the PC version so popular.
In most cases, Blade & Sorcery: Nomad is essentially identical to the PC version of Blade & Sorcery.